- #Carmageddon max damage guide how to#
- #Carmageddon max damage guide drivers#
- #Carmageddon max damage guide software#
- #Carmageddon max damage guide iso#
# Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x. If 'forced' is appended,the scaler will be used even if the result might not be desired. # scaler: Scaler used to enlarge/enhance low resolution modes. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!. # frameskip: How many frames DOSBox skips before drawing one. # There is generally no speed advantage when raising this value. # though few games might require a higher value. # This value is best left at its default to avoid problems with some games,
# memsize: Amount of memory DOSBox has in megabytes. # captures: Directory where things like wave, midi, screenshot get captured. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe. # machine: The type of machine tries to emulate. # language: Select another language file. # usescancodes: Avoid usage of symkeys, might not work on all operating systems. # mapperfile: File used to load/save the key/event mappings from. # Possible values: lowest, lower, normal, higher, highest, pause. (pause is only valid for the second entry) Second entry behind the comma is for when dosbox is not focused/minimized. # waitonerror: Wait before closing the console if dosbox has an error. # autolock: Mouse will automatically lock, if you click on the screen. # Possible values: surface, overlay, opengl, openglnb, ddraw. # output: What video system to use for output. # windowresolution: Scale the window to this size IF the output device supports hardware scaling. # fullresolution: What resolution to use for fullscreen: original or fixed size (e.g.
# fulldouble: Use double buffering in fullscreen. # fullscreen: Start dosbox directly in fullscreen. # They are used to (briefly) document the effect of each option. # Lines starting with a # are commentlines. # This is the configurationfile for DOSBox 0.73.
#Carmageddon max damage guide iso#
#Carmageddon max damage guide software#
Some sort of ripping software to rip the music off the cd, I like Foobar2000, but choose whatever you like.įirst we will build a bin/cue pair to use in DOSBox.
#Carmageddon max damage guide how to#
There is a six-player online mode, but weirdly there are no pedestrians in that, which kind of loses the point of the whole game.So in hope that some people want to play Carmageddon with me I will tell you exactly how to run the game, even so it works with LAN and internet games :) - this also applies to the Splat Pack. This gets old exactly as quickly as you’d think and makes most of the game a complete chore to play through on your own.
#Carmageddon max damage guide drivers#
The computer-controlled drivers don’t usually fare any better, with their remedial artificial intelligence unable to perform any manoeuvre more complicated than driving into you very fast and hoping you crash. Judicious use of the hand brake is needed to make even simple corners, which is the complete opposite of the approach you should be taking in a game where open world exploration is a key selling point. For some reason even the smallest cars handle like overburdened dustcarts, and precision driving in any of them is almost impossible. This is a slight improvement in that it has more modes and structure to it, but the central problems of a terrible driving model and low rent graphics remain.įor a racing game Carmageddon commits the cardinal sin of none of its vehicles being much fun to drive, despite your rides ranging from nippy sports cars to giant monster trucks. Although it has a different subtitle now, this is clearly just an updated version of last year’s PC-only game Carmageddon: Reincarnation.